Longarms Mecha


This Mecha is based on an amazing concept drawn by Brian Sum, I built this project to practice importing Animations into Unreal Engine 5 and to improve my animation skills. Huge thanks to Brian Sum for the amazing concept!
And to Howel GANUCHAUD as well all the amazing people on Discord how gave me feedback in the textures for this project!

 


My Longarms Mecha has a total of 88,161 total tris, with six 4K Udims. I built the mecha in Blender, made the highpolys in Zbrush, and created the textures in Substance 3D Painter.
I did the renders in Blender 3.6,as well as in Unreal Engine 5.